Dynamic Music System: Heroes of Stalingrad features a dynamic music system that adapts the emotional mood of the soundtrack to match the morale of the player based on the flow of the battle.(Source: Voodoo Extreme Interview and BashandSlash Interview) If you do poorly, for example tk a lot you can rank down. Higher ranked players are visually distinct from lower ranked players. Higher ranked players have access to rare weapons, equipment and classes. Character Progression: Players can gain experience and rank.Peripheral Vision Indicators: Small indicators appear at the edge of the player's screen to denote possible enemies in the player's peripheral vision.Weight System: The player can carry multiple weapons as well as grenades, but has a maximum allowed weight and will slow down as they carry more.The entire HUD can be brought up at any time with the press of a key. Tactical View: HUD elements appear as the player needs them, and are automatically hidden when the player does not.Deploying bipod mounted weapons is much easier than it was in Ostfront. Bipods: Bipod mounted weapons will pivot around their bipods when deployed.Players who have low stamina from sprinting, etc. Breathing System: The player's breathing pattern will affect his aim players can hold their breath momentarily for a more stable shot.Degree of penetration depends upon the type of material being shot. Bullet Penetration: Bullets can penetrate some materials and cause damage on the other side.
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